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Game Feel Explained: Designing for Responsiveness & Feedback
Game Feel Explained is a technical and experiential breakdown of responsiveness in game design. The course teaches haptic feedback, animation timing, input buffering, and audiovisual reinforcement. Includes side-by-side demos and reaction tracking exercises. Students will fine-tune actions in a test environment and study player perception. A multi-format assignment pack helps apply concepts to both 2D […]
Description
Game Feel Explained is a technical and experiential breakdown of responsiveness in game design. The course teaches haptic feedback, animation timing, input buffering, and audiovisual reinforcement. Includes side-by-side demos and reaction tracking exercises. Students will fine-tune actions in a test environment and study player perception. A multi-format assignment pack helps apply concepts to both 2D and 3D games. Perfect for designers wanting to add polish and professional finish to interactions. Also ideal for UI/UX designers crossing into gameplay systems. Practical, hands-on, and rooted in player feedback loops.
Digital Course
7 days
Responsiveness, haptics, game polish, visual/audio feedback
Developers refining interaction feel in digital games
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